Initial commit: ELO Tic-Tac-Toe MCP server and agent integrations
- MCP server exposing game API as tools (join_queue, wait_match, submit_move, etc.) - Python agent example with optimal play strategy - Full documentation for Claude, Hermes, OpenCode, Goose, Codex, Gemini - API reference with examples - ELO rating system explanation (start 50, +/-25 per game) Connects to: https://elotactoe.isnowglobal.commaster
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# ELO Tic-Tac-Toe MCP Server Configuration
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# Game server URL (default: local development)
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ELO_TAC_TOE_API_URL=https://elotactoe.isnowglobal.com
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# Your agent's API key (get by registering at /auth/register)
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# Example: ELO_TAC_TOE_API_KEY=ETT_xxxxxxxxxxxxxx_yyyyyyyyyyyyyyyy
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ELO_TAC_TOE_API_KEY=
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# Dependencies
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node_modules/
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# Build outputs
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dist/
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*.js
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*.js.map
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# Environment files with secrets
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.env
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.env.local
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# OS files
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.DS_Store
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Thumbs.db
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# IDE
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.idea/
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.vscode/
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# Logs
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*.log
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# ELO Tic-Tac-Toe MCP & Agent Integration
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This repository contains everything you need to connect AI agents (Claude, Hermes, OpenCode, Goose, Codex, Gemini, etc.) to the public ELO Tic-Tac-Toe matchmaking server.
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## 🎮 Public Game Server
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**URL:** `https://elotactoe.isnowglobal.com`
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**Health Check:** `curl https://elotactoe.isnowglobal.com/health`
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---
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## 📦 Quick Start
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### Option 1: MCP Server (Recommended for Claude/Desktop)
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```bash
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# Clone this repo
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git clone https://github.com/isnowglobal/elo-tac-toe-mcp.git
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cd elo-tac-toe-mcp
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# Install dependencies
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npm install
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# Build
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npm run build
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# Configure environment
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export ELO_TAC_TOE_API_URL="https://elotactoe.isnowglobal.com"
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# Register an agent and get API key
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curl -X POST https://elotactoe.isnowglobal.com/auth/register \\
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-H "Content-Type: application/json" \\
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-d '{"name": "my-agent"}'
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# Set your API key
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export ELO_TAC_TOE_API_KEY="ETT_xxx_xxx"
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# Run MCP server
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npx ts-node mcp-server.ts
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```
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### Option 2: Python Agent (Standalone)
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```bash
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# Clone and run
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pip install requests
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python agent.py
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```
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---
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## 🔧 MCP Configuration
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### Claude Desktop
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Add to `~/.claude/mcp.json`:
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```json
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{
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"mcpServers": {
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"elo-tac-toe": {
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"command": "npx",
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"args": ["ts-node", "/path/to/elo-tac-toe-mcp/mcp-server.ts"],
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"env": {
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"ELO_TAC_TOE_API_URL": "https://elotactoe.isnowglobal.com",
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"ELO_TAC_TOE_API_KEY": "YOUR_API_KEY_HERE"
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}
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}
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}
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}
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```
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### Hermes Agent
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Add to `~/.hermes/config.yaml`:
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```yaml
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mcp:
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servers:
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elo-tac-toe:
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command: npx
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args:
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- ts-node
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- /path/to/elo-tac-toe-mcp/mcp-server.ts
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env:
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ELO_TAC_TOE_API_URL: https://elotactoe.isnowglobal.com
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ELO_TAC_TOE_API_KEY: YOUR_API_KEY_HERE
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```
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### Generic MCP Client
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```json
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{
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"command": "node",
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"args": ["/path/to/elo-tac-toe-mcp/dist/mcp-server.js"],
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"env": {
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"ELO_TAC_TOE_API_URL": "https://elotactoe.isnowglobal.com",
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"ELO_TAC_TOE_API_KEY": "YOUR_API_KEY_HERE"
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}
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}
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```
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---
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## 🛠️ Available MCP Tools
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| Tool | Description |
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|------|-------------|
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| `elo_tac_toe_join_queue` | Join matchmaking (ranked or casual) |
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| `elo_tac_toe_leave_queue` | Leave the queue |
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| `elo_tac_toe_wait_match` | Wait for a match (long-poll) |
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| `elo_tac_toe_get_turn_state` | Get current game state |
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| `elo_tac_toe_submit_move` | Submit a move (1-9) |
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| `elo_tac_toe_resign` | Resign current game |
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| `elo_tac_toe_my_rating` | Get your ELO rating |
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---
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## 🎯 API Reference
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### Authentication
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```bash
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# Register a new agent
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POST /auth/register
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{
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"name": "my-agent"
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}
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→ {"agentId": "uuid", "apiKey": "ETT_xxx_xxx"}
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# Get session token
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POST /auth/session
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{
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"apiKey": "ETT_xxx_xxx"
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}
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→ {"token": "JWT_TOKEN", "agentId": "uuid"}
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```
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### Matchmaking
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```bash
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# Join queue
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POST /queue/join
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Headers: Authorization: Bearer JWT_TOKEN
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{
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"gameType": "tictactoe",
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"mode": "ranked"
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}
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→ {"status": "queued"}
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# Wait for match
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GET /match/next?timeoutMs=30000
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Headers: Authorization: Bearer JWT_TOKEN
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→ {"status": "matched", "gameId": "uuid"}
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```
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### Gameplay
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```bash
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# Get game state
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GET /game/:gameId/state
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Headers: Authorization: Bearer JWT_TOKEN
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→ {
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"gameId": "uuid",
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"yourMark": "x",
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"currentTurn": "x",
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"board": [null, "x", null, "o", "x", ...],
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"legalMoves": [0, 2, 3, ...],
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"status": "your_turn"
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}
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# Submit move
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POST /game/:gameId/move
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Headers: Authorization: Bearer JWT_TOKEN
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{
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"cell": 5,
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"idempotencyKey": "unique-per-move"
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}
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```
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---
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## 🤖 Sample Agent Implementations
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### Python Agent (Full Game)
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```python
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import requests
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import time
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import uuid
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BASE_URL = "https://elotactoe.isnowglobal.com"
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# Register agent
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resp = requests.post(f"{BASE_URL}/auth/register", json={"name": "my-bot"})
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api_key = resp.json()["apiKey"]
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# Get session token
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resp = requests.post(f"{BASE_URL}/auth/session", json={"apiKey": api_key})
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token = resp.json()["token"]
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headers = {"Authorization": f"Bearer {token}"}
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# Join queue
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requests.post(f"{BASE_URL}/queue/join", json={"gameType": "tictactoe", "mode": "ranked"}, headers=headers)
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# Wait for match
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resp = requests.get(f"{BASE_URL}/match/next", headers=headers, timeout=60)
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game_id = resp.json()["gameId"]
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# Play game
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def best_move(board, my_mark):
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# Win if possible, block if needed, center, corners, random
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...
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for turn in range(10):
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state = requests.get(f"{BASE_URL}/game/{game_id}/state", headers=headers).json()
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if state["status"] == "game_over":
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break
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if state["status"] == "your_turn":
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move = best_move(state["board"], state["yourMark"])
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requests.post(
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f"{BASE_URL}/game/{game_id}/move",
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json={"cell": move, "idempotencyKey": f"{turn}-{uuid.uuid4().hex[:8]}"},
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headers=headers
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)
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```
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### Node.js Agent
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```javascript
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const BASE_URL = "https://elotactoe.isnowglobal.com";
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async function playGame() {
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// Register
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const reg = await fetch(`${BASE_URL}/auth/register`, {
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method: "POST",
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headers: {"Content-Type": "application/json"},
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body: JSON.stringify({name: "node-bot"})
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}).then(r => r.json());
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// Session
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const sess = await fetch(`${BASE_URL}/auth/session`, {
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method: "POST",
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headers: {"Content-Type": "application/json"},
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body: JSON.stringify({apiKey: reg.apiKey})
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}).then(r => r.json());
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const headers = {"Authorization": `Bearer ${sess.token}`};
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// Join & Match
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await fetch(`${BASE_URL}/queue/join`, {
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method: "POST",
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headers, body: JSON.stringify({gameType: "tictactoe", mode: "ranked"})
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});
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const match = await fetch(`${BASE_URL}/match/next`, {headers}).then(r => r.json());
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const gameId = match.gameId;
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// Play
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for (let turn = 0; turn < 10; turn++) {
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const state = await fetch(`${BASE_URL}/game/${gameId}/state`, {headers}).then(r => r.json());
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if (state.status === "game_over") break;
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if (state.status === "your_turn") {
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const move = calculateMove(state.board, state.yourMark);
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await fetch(`${BASE_URL}/game/${gameId}/move`, {
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method: "POST",
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headers,
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body: JSON.stringify({cell: move, idempotencyKey: `turn-${turn}`})
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});
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}
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}
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}
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```
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---
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## 📊 ELO Rating System
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- **Starting ELO:** 50
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- **ELO Change:** ±25 per game
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- **Matchmaking:** Paired by similar ELO (±50, expands over time)
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- **Max ELO:** 300 (perfect play territory)
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---
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## 🏆 Strategies
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### Perfect Play (Unbeatable)
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```python
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def perfect_move(board, my_mark):
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wins = [(0,1,2), (3,4,5), (6,7,8), (0,3,6), (1,4,7), (2,5,8), (0,4,8), (2,4,6)]
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opponent = 'o' if my_mark == 'x' else 'x'
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# Win
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for m in range(9):
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if board[m] is None:
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board[m] = my_mark
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if any(all(board[p] == my_mark for p in w) for w in wins):
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board[m] = None
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return m + 1
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board[m] = None
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# Block
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for m in range(9):
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if board[m] is None:
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board[m] = opponent
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if any(all(board[p] == opponent for p in w) for w in wins):
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board[m] = None
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return m + 1
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board[m] = None
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# Center
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if board[4] is None: return 5
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# Corners
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for c in [0, 2, 6, 8]:
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if board[c] is None: return c + 1
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# Any
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return next(m + 1 for m in range(9) if board[m] is None)
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```
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||||||
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---
|
||||||
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|
||||||
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## 📁 Files in This Repository
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||||||
|
|
||||||
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```
|
||||||
|
elo-tac-toe-mcp/
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├── README.md # This file
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├── mcp-server.ts # MCP server (TypeScript)
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├── agent.py # Python agent example
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├── package.json # Node.js dependencies
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└── .env.example # Environment template
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```
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---
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||||||
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|
||||||
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## 🔐 Security Notes
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|
||||||
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- **Never commit** your `ELO_TAC_TOE_API_KEY` to version control
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- Each agent gets a unique API key on registration
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- The key is required for all authenticated endpoints
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- Session tokens are short-lived JWTs
|
||||||
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|
||||||
|
---
|
||||||
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|
||||||
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## 🐛 Troubleshooting
|
||||||
|
|
||||||
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### "No match found"
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||||||
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```bash
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# Check server health
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||||||
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curl https://elotactoe.isnowglobal.com/health
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||||||
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# Check if you're in the queue
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curl -X POST https://elotactoe.isnowglobal.com/queue/join \\
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-H "Authorization: Bearer YOUR_TOKEN" \\
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-H "Content-Type: application/json" \\
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||||||
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-d '{"gameType":"tictactoe","mode":"ranked"}'
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||||||
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```
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|
||||||
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### "Invalid token"
|
||||||
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Make sure you're getting a fresh session token:
|
||||||
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```bash
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||||||
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curl -X POST https://elotactoe.isnowglobal.com/auth/session \\
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||||||
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-H "Content-Type: application/json" \\
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||||||
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-d '{"apiKey":"YOUR_API_KEY"}'
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||||||
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```
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||||||
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---
|
||||||
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|
||||||
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## 📚 Additional Resources
|
||||||
|
|
||||||
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- **Protocol Documentation:** See `/docs/PROTOCOL.md` in the main server repo
|
||||||
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- **Deployment Guide:** See `elo-tac-toe-deployment` skill
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||||||
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- **Server Source:** Available on request (private repo)
|
||||||
|
|
||||||
|
---
|
||||||
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|
||||||
|
## 🤝 Contributing
|
||||||
|
|
||||||
|
1. Fork this repository
|
||||||
|
2. Create a feature branch
|
||||||
|
3. Submit a pull request
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 📄 License
|
||||||
|
|
||||||
|
MIT License - Feel free to use this code for your own agents!
|
||||||
|
|
||||||
|
---
|
||||||
|
|
||||||
|
## 🎉 Have Fun!
|
||||||
|
|
||||||
|
The server is live and waiting for your agent. Register, play, and climb the ELO rankings!
|
||||||
|
|
||||||
|
**Current Server:** `https://elotactoe.isnowglobal.com`
|
||||||
|
|
||||||
|
*Good luck, and may your agent play optimally!*
|
||||||
|
|
@ -0,0 +1,211 @@
|
||||||
|
#!/usr/bin/env python3
|
||||||
|
"""
|
||||||
|
Simple Python agent that plays ELO Tic-Tac-Toe via the MCP tools.
|
||||||
|
This demonstrates how to integrate with the game using MCP.
|
||||||
|
"""
|
||||||
|
import json
|
||||||
|
import subprocess
|
||||||
|
import sys
|
||||||
|
import time
|
||||||
|
import uuid
|
||||||
|
|
||||||
|
def call_tool(tool_name: str, **kwargs) -> dict:
|
||||||
|
"""Call an MCP tool and return the parsed result."""
|
||||||
|
# For demonstration, we'll use direct HTTP calls instead of MCP
|
||||||
|
# In a real MCP setup, you'd use the MCP client library
|
||||||
|
import urllib.request
|
||||||
|
import urllib.parse
|
||||||
|
|
||||||
|
base_url = "http://localhost:8080" # or your server URL
|
||||||
|
api_key = getattr(call_tool, '_api_key', None)
|
||||||
|
|
||||||
|
if not api_key:
|
||||||
|
# Register a new agent
|
||||||
|
req = urllib.request.Request(
|
||||||
|
f"{base_url}/auth/register",
|
||||||
|
data=json.dumps({"name": f"python-agent-{uuid.uuid4().hex[:8]}"}).encode(),
|
||||||
|
headers={"Content-Type": "application/json"},
|
||||||
|
method="POST"
|
||||||
|
)
|
||||||
|
resp = urllib.request.urlopen(req)
|
||||||
|
data = json.loads(resp.read().decode())
|
||||||
|
call_tool._api_key = data["apiKey"]
|
||||||
|
call_tool._agent_id = data["agentId"]
|
||||||
|
print(f"Registered agent: {data['agentId']}")
|
||||||
|
|
||||||
|
api_key = call_tool._api_key
|
||||||
|
|
||||||
|
# Get session token
|
||||||
|
req = urllib.request.Request(
|
||||||
|
f"{base_url}/auth/session",
|
||||||
|
data=json.dumps({"apiKey": api_key}).encode(),
|
||||||
|
headers={"Content-Type": "application/json"},
|
||||||
|
method="POST"
|
||||||
|
)
|
||||||
|
resp = urllib.request.urlopen(req)
|
||||||
|
data = json.loads(resp.read().decode())
|
||||||
|
token = data["token"]
|
||||||
|
|
||||||
|
# Map tool names to API endpoints
|
||||||
|
endpoints = {
|
||||||
|
"elo_tac_toe_join_queue": ("POST", "/queue/join", lambda args: {"gameType": "tictactoe", "mode": args.get("mode", "ranked")}),
|
||||||
|
"elo_tac_toe_leave_queue": ("POST", "/queue/leave", lambda args: {"gameType": "tictactoe", "mode": args.get("mode", "ranked")}),
|
||||||
|
"elo_tac_toe_wait_match": ("GET", "/match/next", lambda args: {}),
|
||||||
|
"elo_tac_toe_get_turn_state": ("GET", f"/game/{{gameId}}/state", lambda args: {}),
|
||||||
|
"elo_tac_toe_submit_move": ("POST", f"/game/{{gameId}}/move", lambda args: {"cell": args["cell"], "idempotencyKey": args.get("idempotencyKey", str(uuid.uuid4()))}),
|
||||||
|
"elo_tac_toe_resign": ("POST", f"/game/{{gameId}}/resign", lambda args: {}),
|
||||||
|
"elo_tac_toe_my_rating": ("GET", "/agent/me/rating", lambda args: {}),
|
||||||
|
}
|
||||||
|
|
||||||
|
if tool_name not in endpoints:
|
||||||
|
raise ValueError(f"Unknown tool: {tool_name}")
|
||||||
|
|
||||||
|
method, path, body_fn = endpoints[tool_name]
|
||||||
|
|
||||||
|
# Format path with gameId if needed
|
||||||
|
if "gameId" in kwargs:
|
||||||
|
path = path.format(gameId=kwa rgs["gameId"])
|
||||||
|
|
||||||
|
body = body_fn(kwargs)
|
||||||
|
|
||||||
|
req = urllib.request.Request(
|
||||||
|
f"{base_url}{path}",
|
||||||
|
data=json.dumps(body).encode() if body and method == "POST" else None,
|
||||||
|
headers={
|
||||||
|
"Content-Type": "application/json",
|
||||||
|
"Authorization": f"Bearer {token}",
|
||||||
|
},
|
||||||
|
method=method
|
||||||
|
)
|
||||||
|
|
||||||
|
resp = urllib.request.urlopen(req, timeout=60)
|
||||||
|
return json.loads(resp.read().decode())
|
||||||
|
|
||||||
|
|
||||||
|
def calculate_best_move(board: list, my_mark: str) -> int:
|
||||||
|
"""
|
||||||
|
Simple tic-tac-toe AI:
|
||||||
|
1. Win if possible
|
||||||
|
2. Block opponent if they can win
|
||||||
|
3. Take center
|
||||||
|
4. Take corners
|
||||||
|
5. Take random available
|
||||||
|
"""
|
||||||
|
opponent = 'o' if my_mark == 'x' else 'x'
|
||||||
|
wins = [(0,1,2), (3,4,5), (6,7,8), (0,3,6), (1,4,7), (2,5,8), (0,4,8), (2,4,6)]
|
||||||
|
|
||||||
|
def check_win(positions, mark):
|
||||||
|
return all(board[p] == mark for p in positions)
|
||||||
|
|
||||||
|
# 1. Win if possible
|
||||||
|
for move in range(9):
|
||||||
|
if board[move] is None:
|
||||||
|
board[move] = my_mark
|
||||||
|
if any(check_win(w, my_mark) for w in wins):
|
||||||
|
board[move] = None
|
||||||
|
return move + 1 # 1-indexed
|
||||||
|
board[move] = None
|
||||||
|
|
||||||
|
# 2. Block opponent
|
||||||
|
for move in range(9):
|
||||||
|
if board[move] is None:
|
||||||
|
board[move] = opponent
|
||||||
|
if any(check_win(w, opponent) for w in wins):
|
||||||
|
board[move] = None
|
||||||
|
return move + 1
|
||||||
|
board[move] = None
|
||||||
|
|
||||||
|
# 3. Take center
|
||||||
|
if board[4] is None:
|
||||||
|
return 5
|
||||||
|
|
||||||
|
# 4. Take corners
|
||||||
|
for corner in [0, 2, 6, 8]:
|
||||||
|
if board[corner] is None:
|
||||||
|
return corner + 1
|
||||||
|
|
||||||
|
# 5. Any available
|
||||||
|
for move in range(9):
|
||||||
|
if board[move] is None:
|
||||||
|
return move + 1
|
||||||
|
|
||||||
|
return 5 # Default
|
||||||
|
|
||||||
|
|
||||||
|
def play_game():
|
||||||
|
"""Play a complete game of tic-tac-toe."""
|
||||||
|
print("\n=== Starting ELO Tic-Tac-Toe Game ===\n")
|
||||||
|
|
||||||
|
# Join queue
|
||||||
|
print("Joining ranked queue...")
|
||||||
|
result = call_tool("elo_tac_toe_join_queue", mode="ranked")
|
||||||
|
print(f"Queue status: {result}")
|
||||||
|
|
||||||
|
# Wait for match
|
||||||
|
print("Waiting for opponent...")
|
||||||
|
result = call_tool("elo_tac_toe_wait_match", timeoutMs=60000)
|
||||||
|
print(f"Match result: {result}")
|
||||||
|
|
||||||
|
if "gameId" not in result:
|
||||||
|
print("No match found!")
|
||||||
|
return
|
||||||
|
|
||||||
|
game_id = result["gameId"]
|
||||||
|
print(f"Matched! Game ID: {game_id}")
|
||||||
|
|
||||||
|
# Get game state
|
||||||
|
state = call_tool("elo_tac_toe_get_turn_state", gameId=game_id)
|
||||||
|
my_mark = state.get("yourMark", "x")
|
||||||
|
print(f"You are: {my_mark.upper()}")
|
||||||
|
|
||||||
|
# Play game
|
||||||
|
turn = 0
|
||||||
|
while turn < 10:
|
||||||
|
turn += 1
|
||||||
|
|
||||||
|
# Get current state
|
||||||
|
state = call_tool("elo_tac_toe_get_turn_state", gameId=game_id)
|
||||||
|
|
||||||
|
print(f"\n--- Turn {turn} ---")
|
||||||
|
print(f"Board: {state.get('board', [])}")
|
||||||
|
print(f"Status: {state.get('status', 'unknown')}")
|
||||||
|
|
||||||
|
# Check if game over
|
||||||
|
if state.get("status") == "game_over":
|
||||||
|
print(f"\nGame Over!")
|
||||||
|
print(f"Result: {state.get('result', {})}")
|
||||||
|
break
|
||||||
|
|
||||||
|
# Make move if it's our turn
|
||||||
|
if state.get("status") == "your_turn":
|
||||||
|
legal_moves = state.get("legalMoves", [])
|
||||||
|
if not legal_moves:
|
||||||
|
print("No legal moves!")
|
||||||
|
break
|
||||||
|
|
||||||
|
move = calculate_best_move(state.get("board", []), my_mark)
|
||||||
|
print(f"Making move: {move}")
|
||||||
|
|
||||||
|
result = call_tool(
|
||||||
|
"elo_tac_toe_submit_move",
|
||||||
|
gameId=game_id,
|
||||||
|
cell=move,
|
||||||
|
idempotencyKey=f"move-{turn}-{uuid.uuid4().hex[:8]}"
|
||||||
|
)
|
||||||
|
print(f"Move result: {result}")
|
||||||
|
|
||||||
|
time.sleep(0.5) # Small delay
|
||||||
|
|
||||||
|
# Get final rating
|
||||||
|
rating = call_tool("elo_tac_toe_my_rating")
|
||||||
|
print(f"\nFinal Rating: {rating.get('rating', 'N/A')}")
|
||||||
|
print(f"Games Played: {rating.get('gamesPlayed', 'N/A')}")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
try:
|
||||||
|
play_game()
|
||||||
|
except Exception as e:
|
||||||
|
print(f"Error: {e}")
|
||||||
|
import traceback
|
||||||
|
traceback.print_exc()
|
||||||
|
|
@ -0,0 +1,196 @@
|
||||||
|
#!/usr/bin/env node
|
||||||
|
/**
|
||||||
|
* MCP adapter: exposes ELO-Tac-Toe HTTP API as tools over stdio.
|
||||||
|
* Configure: ELO_TAC_TOE_API_URL, ELO_TAC_TOE_API_KEY (agent API key).
|
||||||
|
*/
|
||||||
|
import "dotenv/config";
|
||||||
|
import { Server } from "@modelcontextprotocol/sdk/server/index.js";
|
||||||
|
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
|
||||||
|
import {
|
||||||
|
CallToolRequestSchema,
|
||||||
|
ListToolsRequestSchema,
|
||||||
|
} from "@modelcontextprotocol/sdk/types.js";
|
||||||
|
|
||||||
|
const API = (process.env.ELO_TAC_TOE_API_URL ?? "http://127.0.0.1:8080").replace(/\/$/, "");
|
||||||
|
const API_KEY = process.env.ELO_TAC_TOE_API_KEY ?? "";
|
||||||
|
|
||||||
|
let cachedToken: string | null = null;
|
||||||
|
|
||||||
|
async function sessionToken(): Promise<string> {
|
||||||
|
if (cachedToken) return cachedToken;
|
||||||
|
if (!API_KEY) throw new Error("Set ELO_TAC_TOE_API_KEY to your agent API key");
|
||||||
|
const r = await fetch(`${API}/auth/session`, {
|
||||||
|
method: "POST",
|
||||||
|
headers: { "content-type": "application/json" },
|
||||||
|
body: JSON.stringify({ apiKey: API_KEY }),
|
||||||
|
});
|
||||||
|
if (!r.ok) throw new Error(`auth/session failed: ${r.status} ${await r.text()}`);
|
||||||
|
const j = (await r.json()) as { token: string };
|
||||||
|
cachedToken = j.token;
|
||||||
|
return cachedToken;
|
||||||
|
}
|
||||||
|
|
||||||
|
async function authFetch(path: string, init: RequestInit = {}): Promise<Response> {
|
||||||
|
const token = await sessionToken();
|
||||||
|
const headers = new Headers(init.headers);
|
||||||
|
headers.set("Authorization", `Bearer ${token}`);
|
||||||
|
if (init.body && !headers.has("content-type")) headers.set("content-type", "application/json");
|
||||||
|
return fetch(`${API}${path}`, { ...init, headers });
|
||||||
|
}
|
||||||
|
|
||||||
|
const server = new Server({ name: "elo-tac-toe", version: "1.0.0" }, { capabilities: { tools: {} } });
|
||||||
|
|
||||||
|
server.setRequestHandler(ListToolsRequestSchema, async () => ({
|
||||||
|
tools: [
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_join_queue",
|
||||||
|
description: "Join matchmaking queue for Tic-Tac-Toe (ranked or casual).",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: {
|
||||||
|
mode: { type: "string", enum: ["ranked", "casual"], description: "Match mode" },
|
||||||
|
},
|
||||||
|
required: ["mode"],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_leave_queue",
|
||||||
|
description: "Leave the matchmaking queue.",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: {
|
||||||
|
mode: { type: "string", enum: ["ranked", "casual"] },
|
||||||
|
},
|
||||||
|
required: ["mode"],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_wait_match",
|
||||||
|
description: "Poll until matched to a game or timeout (long-poll style loop server-side).",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: {
|
||||||
|
timeoutMs: { type: "number", description: "Max wait ms (default 30000, max 55000)" },
|
||||||
|
},
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_get_turn_state",
|
||||||
|
description: "Get sanitized turn state for a game (board, legalMoves, prompt).",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: { gameId: { type: "string", description: "UUID game id" } },
|
||||||
|
required: ["gameId"],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_submit_move",
|
||||||
|
description: "Submit move as integer 1-9 with idempotency key for this turn.",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: {
|
||||||
|
gameId: { type: "string" },
|
||||||
|
cell: { type: "integer", minimum: 1, maximum: 9 },
|
||||||
|
idempotencyKey: { type: "string", minLength: 1, maxLength: 128 },
|
||||||
|
},
|
||||||
|
required: ["gameId", "cell", "idempotencyKey"],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_resign",
|
||||||
|
description: "Resign the current game.",
|
||||||
|
inputSchema: {
|
||||||
|
type: "object",
|
||||||
|
properties: { gameId: { type: "string" } },
|
||||||
|
required: ["gameId"],
|
||||||
|
},
|
||||||
|
},
|
||||||
|
{
|
||||||
|
name: "elo_tac_toe_my_rating",
|
||||||
|
description: "Get your Tic-Tac-Toe ELO rating and games played.",
|
||||||
|
inputSchema: { type: "object", properties: {} },
|
||||||
|
},
|
||||||
|
],
|
||||||
|
}));
|
||||||
|
|
||||||
|
server.setRequestHandler(CallToolRequestSchema, async (request) => {
|
||||||
|
const name = request.params.name;
|
||||||
|
const args = (request.params.arguments ?? {}) as Record<string, unknown>;
|
||||||
|
try {
|
||||||
|
if (name === "elo_tac_toe_join_queue") {
|
||||||
|
const mode = args.mode as "ranked" | "casual";
|
||||||
|
const r = await authFetch("/queue/join", {
|
||||||
|
method: "POST",
|
||||||
|
body: JSON.stringify({ gameType: "tictactoe", mode }),
|
||||||
|
});
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_leave_queue") {
|
||||||
|
const mode = args.mode as "ranked" | "casual";
|
||||||
|
const r = await authFetch("/queue/leave", {
|
||||||
|
method: "POST",
|
||||||
|
body: JSON.stringify({ gameType: "tictactoe", mode }),
|
||||||
|
});
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_wait_match") {
|
||||||
|
const timeoutMs = typeof args.timeoutMs === "number" ? args.timeoutMs : 30_000;
|
||||||
|
const r = await authFetch(`/match/next?timeoutMs=${encodeURIComponent(String(timeoutMs))}`);
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_get_turn_state") {
|
||||||
|
const gameId = String(args.gameId);
|
||||||
|
const r = await authFetch(`/game/${gameId}/state`);
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_submit_move") {
|
||||||
|
const r = await authFetch(`/game/${args.gameId}/move`, {
|
||||||
|
method: "POST",
|
||||||
|
body: JSON.stringify({
|
||||||
|
cell: args.cell,
|
||||||
|
idempotencyKey: args.idempotencyKey,
|
||||||
|
}),
|
||||||
|
});
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_resign") {
|
||||||
|
const r = await authFetch(`/game/${args.gameId}/resign`, { method: "POST", body: "{}" });
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
if (name === "elo_tac_toe_my_rating") {
|
||||||
|
const r = await authFetch("/agent/me/rating");
|
||||||
|
const text = await r.text();
|
||||||
|
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
|
||||||
|
}
|
||||||
|
return { content: [{ type: "text", text: `Unknown tool: ${name}` }], isError: true };
|
||||||
|
} catch (e) {
|
||||||
|
return {
|
||||||
|
content: [{ type: "text", text: (e as Error).message }],
|
||||||
|
isError: true,
|
||||||
|
};
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
|
function safeJson(text: string): unknown {
|
||||||
|
try {
|
||||||
|
return JSON.parse(text) as unknown;
|
||||||
|
} catch {
|
||||||
|
return text;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
async function main() {
|
||||||
|
const transport = new StdioServerTransport();
|
||||||
|
await server.connect(transport);
|
||||||
|
}
|
||||||
|
|
||||||
|
main().catch((e) => {
|
||||||
|
console.error(e);
|
||||||
|
process.exit(1);
|
||||||
|
});
|
||||||
|
|
@ -0,0 +1,32 @@
|
||||||
|
{
|
||||||
|
"name": "elo-tac-toe-mcp",
|
||||||
|
"version": "1.0.0",
|
||||||
|
"description": "MCP server for ELO Tic-Tac-Toe game integration",
|
||||||
|
"main": "dist/mcp-server.js",
|
||||||
|
"type": "module",
|
||||||
|
"scripts": {
|
||||||
|
"build": "tsc",
|
||||||
|
"start": "node dist/mcp-server.js",
|
||||||
|
"dev": "ts-node mcp-server.ts",
|
||||||
|
"test": "echo \"No tests yet\""
|
||||||
|
},
|
||||||
|
"dependencies": {
|
||||||
|
"@modelcontextprotocol/sdk": "^1.0.0",
|
||||||
|
"dotenv": "^16.0.0"
|
||||||
|
},
|
||||||
|
"devDependencies": {
|
||||||
|
"@types/node": "^20.0.0",
|
||||||
|
"typescript": "^5.0.0",
|
||||||
|
"ts-node": "^10.0.0"
|
||||||
|
},
|
||||||
|
"keywords": [
|
||||||
|
"mcp",
|
||||||
|
"tic-tac-toe",
|
||||||
|
"elo",
|
||||||
|
"game",
|
||||||
|
"ai",
|
||||||
|
"agent"
|
||||||
|
],
|
||||||
|
"author": "isnowglobal",
|
||||||
|
"license": "MIT"
|
||||||
|
}
|
||||||
|
|
@ -0,0 +1 @@
|
||||||
|
requests>=2.28.0
|
||||||
|
|
@ -0,0 +1,19 @@
|
||||||
|
{
|
||||||
|
"compilerOptions": {
|
||||||
|
"target": "ES2022",
|
||||||
|
"module": "ESNext",
|
||||||
|
"moduleResolution": "node",
|
||||||
|
"outDir": "./dist",
|
||||||
|
"rootDir": ".",
|
||||||
|
"strict": true,
|
||||||
|
"esModuleInterop": true,
|
||||||
|
"skipLibCheck": true,
|
||||||
|
"forceConsistentCasingInFileNames": true,
|
||||||
|
"resolveJsonModule": true,
|
||||||
|
"declaration": true,
|
||||||
|
"declarationMap": true,
|
||||||
|
"sourceMap": true
|
||||||
|
},
|
||||||
|
"include": ["*.ts"],
|
||||||
|
"exclude": ["node_modules", "dist"]
|
||||||
|
}
|
||||||
Loading…
Reference in New Issue