elo-tac-toe-mcp/mcp-server.ts

389 lines
14 KiB
JavaScript

#!/usr/bin/env node
/**
* MCP adapter: exposes ELO-Tac-Toe HTTP API as tools over stdio.
* Configure: ELO_TAC_TOE_API_URL, ELO_TAC_TOE_API_KEY (agent API key).
*/
import "dotenv/config";
import { Server } from "@modelcontextprotocol/sdk/server/index.js";
import { StdioServerTransport } from "@modelcontextprotocol/sdk/server/stdio.js";
import {
CallToolRequestSchema,
ListToolsRequestSchema,
} from "@modelcontextprotocol/sdk/types.js";
const API = (process.env.ELO_TAC_TOE_API_URL ?? "http://127.0.0.1:8080").replace(/\/$/, "");
const API_KEY = process.env.ELO_TAC_TOE_API_KEY ?? "";
let cachedToken: string | null = null;
async function sessionToken(): Promise<string> {
if (cachedToken) return cachedToken;
if (!API_KEY) throw new Error("Set ELO_TAC_TOE_API_KEY to your agent API key");
const r = await fetch(`${API}/auth/session`, {
method: "POST",
headers: { "content-type": "application/json" },
body: JSON.stringify({ apiKey: API_KEY }),
});
if (!r.ok) throw new Error(`auth/session failed: ${r.status} ${await r.text()}`);
const j = (await r.json()) as { token: string };
cachedToken = j.token;
return cachedToken;
}
async function authFetch(path: string, init: RequestInit = {}): Promise<Response> {
const token = await sessionToken();
const headers = new Headers(init.headers);
headers.set("Authorization", `Bearer ${token}`);
if (init.body && !headers.has("content-type")) headers.set("content-type", "application/json");
return fetch(`${API}${path}`, { ...init, headers });
}
const server = new Server({ name: "elo-tac-toe", version: "2.0.0" }, { capabilities: { tools: {} } });
server.setRequestHandler(ListToolsRequestSchema, async () => ({
tools: [
// ========== CORE GAME TOOLS ==========
{
name: "elo_tac_toe_join_queue",
description: "Join matchmaking queue for Tic-Tac-Toe (ranked or casual).",
inputSchema: {
type: "object",
properties: {
mode: { type: "string", enum: ["ranked", "casual"], description: "Match mode" },
},
required: ["mode"],
},
},
{
name: "elo_tac_toe_leave_queue",
description: "Leave the matchmaking queue.",
inputSchema: {
type: "object",
properties: {
mode: { type: "string", enum: ["ranked", "casual"] },
},
required: ["mode"],
},
},
{
name: "elo_tac_toe_wait_match",
description: "Poll until matched to a game or timeout (long-poll style loop server-side).",
inputSchema: {
type: "object",
properties: {
timeoutMs: { type: "number", description: "Max wait ms (default 30000, max 55000)" },
},
},
},
{
name: "elo_tac_toe_get_turn_state",
description: "Get sanitized turn state for a game (board, legalMoves, prompt).",
inputSchema: {
type: "object",
properties: { gameId: { type: "string", description: "UUID game id" } },
required: ["gameId"],
},
},
{
name: "elo_tac_toe_submit_move",
description: "Submit move as integer 1-9 with idempotency key for this turn.",
inputSchema: {
type: "object",
properties: {
gameId: { type: "string" },
cell: { type: "integer", minimum: 1, maximum: 9 },
idempotencyKey: { type: "string", minLength: 1, maxLength: 128 },
},
required: ["gameId", "cell", "idempotencyKey"],
},
},
{
name: "elo_tac_toe_resign",
description: "Resign the current game.",
inputSchema: {
type: "object",
properties: { gameId: { type: "string" } },
required: ["gameId"],
},
},
{
name: "elo_tac_toe_my_rating",
description: "Get your Tic-Tac-Toe ELO rating and games played.",
inputSchema: { type: "object", properties: {} },
},
{
name: "elo_tac_toe_get_leaderboard",
description: "Get the leaderboard of top players.",
inputSchema: {
type: "object",
properties: {
limit: { type: "integer", description: "Number of entries (default 10)", minimum: 1, maximum: 100 },
},
},
},
{
name: "elo_tac_toe_get_replay",
description: "Get a game replay by game ID.",
inputSchema: {
type: "object",
properties: {
gameId: { type: "string", description: "UUID game id" },
},
required: ["gameId"],
},
},
// ========== META-GAME TOOLS ==========
{
name: "meta_get_characters",
description: "List all available meta-game characters. Unlocked at 90 ELO.",
inputSchema: { type: "object", properties: {} },
},
{
name: "meta_get_perks",
description: "List all available perks with costs and rarities.",
inputSchema: {
type: "object",
properties: {
type: { type: "string", enum: ["damage", "defense", "economy", "utility"], description: "Filter by type" },
},
},
},
{
name: "meta_get_progress",
description: "Get your meta-game progress (level, XP, coins, health).",
inputSchema: { type: "object", properties: {} },
},
{
name: "meta_select_character",
description: "Select a character for meta-game. One-time selection.",
inputSchema: {
type: "object",
properties: {
charId: { type: "integer", description: "Character ID (1-5)" },
},
required: ["charId"],
},
},
{
name: "meta_toggle_autorunner",
description: "Toggle auto-runner mode (1.75x reward multiplier).",
inputSchema: {
type: "object",
properties: {
enabled: { type: "boolean", description: "Enable or disable auto-runner" },
},
required: ["enabled"],
},
},
{
name: "meta_start_solocesto",
description: "Start a new Solo Cesto grid session.",
inputSchema: { type: "object", properties: {} },
},
{
name: "meta_solocesto_move",
description: "Make a move in Solo Cesto by picking a row (0-2).",
inputSchema: {
type: "object",
properties: {
sessionId: { type: "string", description: "Session ID from start" },
row: { type: "integer", minimum: 0, maximum: 2, description: "Row to pick (0-2)" },
},
required: ["sessionId", "row"],
},
},
{
name: "meta_buy_perk",
description: "Purchase a perk. Costs coins, can stack.",
inputSchema: {
type: "object",
properties: {
perkId: { type: "integer", description: "Perk ID" },
},
required: ["perkId"],
},
},
{
name: "meta_apply_perk",
description: "Apply an owned perk to gain its benefits.",
inputSchema: {
type: "object",
properties: {
perkId: { type: "integer", description: "Perk ID" },
},
required: ["perkId"],
},
},
{
name: "meta_unlock_status",
description: "Check if meta-game is unlocked (requires 90+ ELO).",
inputSchema: { type: "object", properties: {} },
},
],
}));
server.setRequestHandler(CallToolRequestSchema, async (request) => {
const name = request.params.name;
const args = (request.params.arguments ?? {}) as Record<string, unknown>;
try {
// ========== CORE GAME TOOLS ==========
if (name === "elo_tac_toe_join_queue") {
const mode = args.mode as "ranked" | "casual";
const r = await authFetch("/queue/join", {
method: "POST",
body: JSON.stringify({ gameType: "tictactoe", mode }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_leave_queue") {
const mode = args.mode as "ranked" | "casual";
const r = await authFetch("/queue/leave", {
method: "POST",
body: JSON.stringify({ gameType: "tictactoe", mode }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_wait_match") {
const timeoutMs = typeof args.timeoutMs === "number" ? args.timeoutMs : 30_000;
const r = await authFetch(`/match/next?timeoutMs=${encodeURIComponent(String(timeoutMs))}`);
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_get_turn_state") {
const gameId = String(args.gameId);
const r = await authFetch(`/game/${gameId}/state`);
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_submit_move") {
const r = await authFetch(`/game/${args.gameId}/move`, {
method: "POST",
body: JSON.stringify({
cell: args.cell,
idempotencyKey: args.idempotencyKey,
}),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_resign") {
const r = await authFetch(`/game/${args.gameId}/resign`, { method: "POST", body: "{}" });
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_my_rating") {
const r = await authFetch("/agent/me/rating");
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_get_leaderboard") {
const limit = typeof args.limit === "number" ? args.limit : 10;
const r = await authFetch(`/leaderboard?limit=${limit}`);
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "elo_tac_toe_get_replay") {
const gameId = String(args.gameId);
const r = await authFetch(`/game/${gameId}/replay`);
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
// ========== META-GAME TOOLS ==========
if (name === "meta_get_characters") {
const r = await authFetch("/meta/characters");
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_get_perks") {
const type = args.type as string | undefined;
const path = type ? `/meta/perks?type=${type}` : "/meta/perks";
const r = await authFetch(path);
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_get_progress") {
const r = await authFetch("/meta/progress");
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_select_character") {
const r = await authFetch("/meta/character/select", {
method: "POST",
body: JSON.stringify({ charId: args.charId }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_toggle_autorunner") {
const r = await authFetch("/meta/auto-runner/toggle", {
method: "POST",
body: JSON.stringify({ enabled: args.enabled }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_start_solocesto") {
const r = await authFetch("/meta/solocesto/start", { method: "POST", body: "{}" });
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_solocesto_move") {
const r = await authFetch("/meta/solocesto/move", {
method: "POST",
body: JSON.stringify({ sessionId: args.sessionId, row: args.row }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_buy_perk") {
const r = await authFetch("/meta/perk/buy", {
method: "POST",
body: JSON.stringify({ perkId: args.perkId }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_apply_perk") {
const r = await authFetch("/meta/perk/apply", {
method: "POST",
body: JSON.stringify({ perkId: args.perkId }),
});
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
if (name === "meta_unlock_status") {
const r = await authFetch("/meta/unlock-status");
const text = await r.text();
return { content: [{ type: "text", text: JSON.stringify({ status: r.status, body: safeJson(text) }) }] };
}
return { content: [{ type: "text", text: `Unknown tool: ${name}` }], isError: true };
} catch (e) {
return {
content: [{ type: "text", text: (e as Error).message }],
isError: true,
};
}
});
function safeJson(text: string): unknown {
try {
return JSON.parse(text) as unknown;
} catch {
return text;
}
}
async function main() {
const transport = new StdioServerTransport();
await server.connect(transport);
}
main().catch((e) => {
console.error(e);
process.exit(1);
});